9a9b91c940
It's finally done.. Signed-off-by: kaguya <vpshinomiya@protonmail.com>
186 lines
4.1 KiB
C++
186 lines
4.1 KiB
C++
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#include <bits/ensure.h>
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#include <search.h>
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#include <stddef.h>
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#include <new>
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#include <mlibc/allocator.hpp>
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#include <mlibc/search.hpp>
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#include <frg/stack.hpp>
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#include <stdlib.h>
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struct node {
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const void *key;
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void *a[2];
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int h;
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};
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namespace {
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int height(struct node *node) {
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return node ? node->h : 0;
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}
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int rotate(struct node **nodep, int side) {
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struct node *node = *nodep;
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struct node *x = static_cast<struct node *>(node->a[side]);
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struct node *y = static_cast<struct node *>(x->a[!side]);
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struct node *z = static_cast<struct node *>(x->a[side]);
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int height_node = node->h;
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int height_y = height(y);
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if (height_y > height(z)) {
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// Perform double rotation
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node->a[side] = y->a[!side];
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x->a[!side] = y->a[side];
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y->a[!side] = node;
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y->a[side] = x;
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node->h = height_y;
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x->h = height_y;
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y->h = height_y + 1;
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} else {
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// Perform single rotation
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node->a[side] = y;
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x->a[!side] = node;
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node->h = height_y + 1;
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x->h = height_y + 2;
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y = x;
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}
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*nodep = y;
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return y->h - height_node;
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}
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int balance_tree(struct node **nodep) {
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struct node *node = *nodep;
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int height_a = height(static_cast<struct node *>(node->a[0]));
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int height_b = height(static_cast<struct node *>(node->a[1]));
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if (height_a - height_b < 2) {
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int old = node->h;
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node->h = height_a < height_b ? height_b + 1 : height_a + 1;
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return node->h - old;
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}
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return rotate(nodep, height_a < height_b);
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}
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} // namespace
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void *tsearch(const void *key, void **rootp, int(*compar)(const void *, const void *)) {
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if (!rootp)
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return nullptr;
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struct node *n = static_cast<struct node *>(*rootp);
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frg::stack<struct node **, MemoryAllocator> nodes(getAllocator());
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nodes.push(reinterpret_cast<struct node **>(rootp));
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int c = 0;
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for (;;) {
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if (!n)
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break;
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c = compar(key, n->key);
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if (!c)
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return n;
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nodes.push(reinterpret_cast<struct node **>(&n->a[c > 0]));
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n = static_cast<struct node *>(n->a[c > 0]);
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}
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struct node *insert = static_cast<struct node*>(malloc(sizeof(struct node)));
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if (!insert)
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return nullptr;
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insert->key = key;
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insert->a[0] = insert->a[1] = nullptr;
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insert->h = 1;
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(*nodes.top()) = insert;
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nodes.pop();
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while(nodes.size() && balance_tree(nodes.top())) nodes.pop();
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return insert;
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}
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// This implementation is taken from musl
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void *tfind(const void *key, void *const *rootp, int (*compar)(const void *, const void *)) {
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if(!rootp)
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return nullptr;
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struct node *n = (struct node *)*rootp;
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for(;;) {
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if(!n)
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break;
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int c = compar(key, n->key);
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if(!c)
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break;
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n = (struct node *)n->a[c > 0];
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}
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return n;
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}
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void *tdelete(const void *, void **, int(*compar)(const void *, const void *)) {
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(void)compar;
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__ensure(!"Not implemented");
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__builtin_unreachable();
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}
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void twalk(const void *, void (*action)(const void *, VISIT, int)) {
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(void)action;
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__ensure(!"Not implemented");
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__builtin_unreachable();
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}
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void tdestroy(void *root, void (*free_node)(void *)) {
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auto *n = static_cast<node *>(root);
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frg::stack<node *, MemoryAllocator> nodes(getAllocator());
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while(n || !nodes.empty()) {
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if(n == nullptr) {
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n = nodes.top();
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nodes.pop();
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free_node(const_cast<void *>(n->key));
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auto *next = static_cast<node *>(n->a[1]);
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free(n);
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n = next;
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} else {
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nodes.push(n);
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n = static_cast<node *>(n->a[0]);
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}
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}
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}
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void *lsearch(const void *key, void *base, size_t *nelp, size_t width,
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int (*compar)(const void *, const void *)) {
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(void)key;
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(void)base;
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(void)nelp;
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(void)width;
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(void)compar;
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__ensure(!"Not implemented");
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__builtin_unreachable();
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}
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void *lfind(const void *key, const void *base, size_t *nelp,
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size_t width, int (*compar)(const void *, const void *)) {
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(void)key;
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(void)base;
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(void)nelp;
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(void)width;
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(void)compar;
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__ensure(!"Not implemented");
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__builtin_unreachable();
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}
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namespace {
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hsearch_data globalTable {};
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} // namespace
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int hcreate(size_t num_entries) {
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return mlibc::hcreate_r(num_entries, &globalTable);
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}
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void hdestroy(void) {
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mlibc::hdestroy_r(&globalTable);
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}
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ENTRY *hsearch(ENTRY item, ACTION action) {
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ENTRY *ret;
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if(mlibc::hsearch_r(item, action, &ret, &globalTable) == 0) {
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return nullptr;
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}
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return ret;
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}
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